If you look, he has already placed his mouse on the insert position where he wants to load a plugin, and hits a key on the Stream Deck to trigger the macro that plays key presses to call up Plug Seach, enters a sequence of letters that will select the desired plugin, and press enter. ![]() The key commands only let you open/close a plugin window, not insert a new plugin.Īll he is doing in the video you showed, is sending key presses to Plug Search. Even Logic doesn't let you do this (my #1 feature request). ![]() I don't like the Plug Search solution, and as you are seeing, loading plugins in variable positions on variable channels via key commands only is not a trivial problem. Do you have to move the mouse to where you want to insert a plugin, and then send key commands? I don't use Plug Search, so I'm not too familiar with how that works. So thats the point, is there any “more solid” way to do it? Loading an image somewhere in the main view in logic and using it as reference for clicking in the gap, but same problem, its a variable thing. Problem is this spot would change depending on the number of plugins I already have on that track, so it needs to recognise them and click in the next available gap of the chain (just like in that video)Ģ. Using the “move and click” action telling my system to click on the “Audio FX” gap. ![]() With what I learned already, there would be two ways of making it and neither of them would work perfectly:ġ. Yeah but I mean, there is now specific command in logic to load one plugin. You can trigger the KM macro however you like - hot key, in receipt of a MIDI button press - there are many ways to trigger a macro - nothing to do with the Stream Deck, which is just a bunch of buttons. I don't run PlugSearch but it's just a sequence of keypresses to load a specific plugin isn't it? You'd just create a KM macro to send the required key presses.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |